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Blank mortal empires map
Blank mortal empires map





blank mortal empires map blank mortal empires map

These types of units are devastating in the ambush battles. As you get used to play with beastmen you begin planing your campaign around these events because they highly boost your "limited" horde.Ĭombining these 3 features with the fact that beastmen can heavily reduce their upkeep, they don't take atrition by being near each other and they always raze the settlement they attack (you can choose either growth or money) it makes the horde gameplay a lot of fun.Īnother cool thing in the campaign is that you can join chaos in destroying the world or destroy the world AND chaos because why not?īattlewise the beastmen unique units are all about speed and charge bonus. These choices are all very interesting Ranging from heavily increasing your melee attack, reducing your recruitment cost or may favorite an increase in 25-50% in replenishent. What is this you ask? Every few turns ( i think it is 8 but i might be remembering wrong) you get a full moon which makes an event that has 4 choices. This free breyherd is normally not very strong, specially compared to late game waaghs, but it is normally enough to make the autoresolve much bigger for your side.ģ) The moon mechanic. You know the drill get the fightiness to 80 and get a free army. Even their camp stance is sneaky so you can replesnish without the AI knowing where you are.Ģ) Fightiness mechanic from the greenskins. Their default stance makes their armies invisible to the enemy unless you get too close to settlements/heroes/armies and if you attack in this stance you have a high probablity of getting an ambush battle. IMO this leads to a refreshing campaign the vibe is attacking the weakest part of the enemy empires when they least expect and ambushing they bring their strong armies.Ĭampaignwise the beastmen have 3 major mechanics:ġ) Beastmen armies stances are very unique. All of the Beastmen mechanics either in the campaign or in battle are all about ambushing and looting. On the grand campaign however this horde really shines. The lore bits in the campaign are nothing special and there aren't, to my knowledge, any special events/mechanics for this campaign. The map is "a zoomed in campaign part of the empire" so you are basically fighting only empire all the time, so it gets really tiring fighting the same army compositions all the time. I'll make a summary about what features they have and how they play so you can see if there is any deal breaker for you. Click to shrink.IMO yes, they are worth a few campaigns.







Blank mortal empires map